Fallout nv ve 5.0

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Instead the weapon effect applies a temporary light archetype effect with the light attached. They should no longer attach a light to the actor they hit and move it with him, which would fail when the actor received several hits since the script could only control one light at a time and thus leave previous ones floating. Unfortunately this means you can't use them to disintegrate already dead corpses like you can with other Frontier energy weapons, but this is minor enough I think. They now cause plasma fire damage from their weapon effect directly, and disintegrate in their critical effect, like vanilla weapons. Reworked the special effects of the Photon Storm SMG and Plasma Caster.